The approach

About our ecosystem approach

In short: we created an open environment where we experiment with community-based learning and new web3 tools. We apply a step-by-step and open-source, fully transparent approach. A platform designed in such a way that individual inputs will lead to collective returns. Where win-win situations are accelerated with web3 technology which for example enables co-ownership and extra stimulations via value and rewards transfers between peers. Very strong incentive mechanismes, and we can’t wait to apply more of this technology and take the next (big) steps towards education as a common.
The longer version: Koios eventually aims to enable people to scale their ability, available for free across the globe. This vision is called education as a common. We aim to do this in a decentralized and non-profit fashion, which means that the platform's input comes from an ecosystem of all kinds of different entities and the governance of the platform is distributed among these same members of the ecosystem. To realise such an endavour on global scale, we apply a step-by-step and experimental approach where new ideas, types of content and learning tools are gradually tested and launched. We are painfully aware that we are early to the party and don’t know all the answers. Therefore the open-source strategy helps us, as well as other contributing parties, to test different possible solutions for education challenges we face. All the while learning from each other’s approaches, the different contributions and the new technologies.
The method From 2021 onwards, we will start to research the possibilities of using more components of blockchain technology and gamification for KOIOS. We will do so using a combination of rapid application development (RAD) and Agile. This allows for the following strategy in regard to research, testing but also implementation: 1) Fast development at low cost 2) Self-organizing and cross-functional team efforts 3) Stepwise research and testing of small parts of KOIOS 4) Rapid implementation over engineering excellence at early stages 5) Early delivery and continuous improvement 6) Active user involvement (learners and teachers included in development) 7) Rapid and flexible response to changes 8) Produce documentation for future use
By using the method listed above, we will be able to flexibly experiment throughout every respective stage, at low operational cost.
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